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1. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
Ric Barlom wrote: Well you know, it took me a while to get used to the new build before I started to get kills with the shotgun but the more I play with my scout the better I get but I've also acknowledged that I will die a lot. I don't mind ...
- by major parts - at 2013.05.13 16:25:00
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2. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
Oha Yo wrote: there is something off with my shotgun in uprising. i know my distance, i've used shotgun a lot and was decent with it, i know when i miss and am able to acknowledge when it was my fault, BUT i do experience SO MUCH more misses wh...
- by major parts - at 2013.05.13 13:39:00
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3. Request: Squad Members option to give Marking - in Feedback/Requests [original thread]
Definitely, should be easy to implement too.
- by major parts - at 2013.05.13 13:11:00
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4. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
Drex Vizla wrote: Step 1: earn SPs Step 2: Learn scout suit op Step 3: obtain shotgun Step 4: i think you know where im going... The new layout is to earn positions like that not just step into the game and, be them. Thanks will i nee...
- by major parts - at 2013.05.11 13:30:00
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5. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
Yep, Heavies got hit hard (range nerf of about 20% plus damage) Buuut this was balanced with cheaper suit. The community made noise and this got softened in an update last week (CREDIT TO CCP, that WAS quick !) BUT I feel it also needs to be sa...
- by major parts - at 2013.05.11 13:07:00
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6. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage ) This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on!
- by major parts - at 2013.04.25 10:49:00
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7. WEAPON PROBLEM - in Feedback/Requests [original thread]
:0) sounds like a good suggestion for the noob-tube ( sorry, MD ) ;0) That rev's idea is a good one - some room for error needs to be built in. a period of activation (meaning it needs 0.5 secs/whatever after leaving the tube) is a good one.
- by major parts - at 2013.04.25 10:40:00
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8. WEAPON PROBLEM - in Feedback/Requests [original thread]
Quote: This is war dude. I don't expect people to try and come at me on equal terms. Ha! like it - but no, this is not war, this is a game - and the mechanics of close range MD use is just stupid.
- by major parts - at 2013.04.25 09:26:00
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9. WEAPON PROBLEM - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Mobius Wyvern wrote: Ulysses Knapse wrote: major faux-pas wrote: 1)The quantity of ammunition carried is unfeasible The same could be said for almost every other weapon in the game. This isn't Arma, man. In t...
- by major parts - at 2013.04.25 09:18:00
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